Tuesday, August 28, 2018

The End Is Nigh w/ #madskills

Just wanted to tell you guys (in case you missed it on our Instagram or the profile bar on the right side of this blog): we have a new logo! On the last days of this summer game course project our graphic designer Kara created this, among many other things! So quickly, much beautiful! Such skills!


For more, there're also versions with grey backgrounds (lighter and darker grey, as well as versions without the name), but I think this background really makes the logo to stand out! Awesome work!

There's only couple of days left before the demo should be ready/as ready as it is (perfectionist's view, haha!). Then the EXPO on Thursday - check the link and come to see all the games we've made! And after that.. well, we'll see! ;)

I'll also post material on Instagram, so check the link posted above, there's still more to come before the release!

- Mirko

Thursday, August 23, 2018

Breaking Point


MWHAHAHAHAHA!

It's gone a while since the last entry! A way too long while, several entries missed. Naturally the tight schedule has made us (as well our team as others on the course) rush a bit, but I guess the lack of entries is more because of my will to have some new content to show. Feels kinda boring to show just 3D models all the way (not for me, but for a reader... would it be?) or to say "we've done things", eh? Yeah. But we've done things. A lot of things.

Despite couple of problems to solve (you know, there's always some) our game goes ahead so quickly I'm not actually even sure how many things we've done since the last... But let's handle bygones as such and move forward. Here's some UI for you guys! Above you can see our app icon as we've planned it (Kara did great work with that) and here's our pause menu (though some changes may still come up):


Beneath the menu you can see how the player's point of view will be. What do you think? Also notice those game view buttons on the top left corner - and the inventory (having the hide/show button on the corner, but which may be removed)! That black box beneath the menu is the text area/"speech bubble", which was already modified so that the inventory doesn't show up anymore while the text area is in use.

All in all, this has appeared to be a rather experimental game and process on the whole... and then again pretty traditional. Funny how it comes like that, but then again I guess there's always good to have some experimenting, especially with a student project with no intention to gain huge piles of money (not that we wouldn't though - of course we will, since our game is awesome... oh wait, it's free without micropayments hahaha)!

More content showing to come on the following days - and we've having a GAME EXPO on the Lapland University of Applied Sciences on the following week, when the course ends! So be sure to come, a lot of fun and a AWESOME games!

See ya!

- Mirko